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| 06/12/2010 (Lammam P Yrruf/89744) Hey, I was going through my old mags and found an extra that cou...
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Hey, I was going through my old mags and found an extra that could use a home.
In Dragon #131 their was a pullout Dungeon adventure: The Chasm Bridge by Desmond Varady, for 3-6 characters levels 4-6.
My copy of Dragon has the adventure still bound in the staples, but I have a second pulled-out copy. No staples, but complete adventure.
Anyone want it? If you have some other deelio to trade I'll be pleased I suppose.
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| 05/24/2010 (Neuro/89743) Well, I have been running some Pathfinder Society games for my g...
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Well, I have been running some Pathfinder Society games for my gaming group. They sem to love it. I will say, the modules so far are pretty tough. Out of the games that I have run so far everyone was pretty much tapped out on their resources by the end of the game.
It looks like we are going to be alternating between Pathfinder Society games and Warhammer Fantasy for awhile. Not a bad combination. Perhaps we can get into something a little more modern or sci-fi this winter.
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| 05/18/2010 (Neuro/89742) I have just started with Pathfinder about a month ago. Pathfind...
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I have just started with Pathfinder about a month ago. Pathfinder is really what D&D 4e SHOULD have been. It does streamline a lot of the rules/rolls and it is still very much compatible with all of the 3.5 stuff out there (so you can still us any of the old books that you might want to). I have had a D&D campaign running for just under a year now. All of the players are excited to convert their characters over to Pathfinder.
I have started reading through the Pathfinder published adventures. I have to say, they are really well put together and they seem to try to incorporate a variety of skills, roleplay, and combat into them. Paizo seems to be doing a really great job.
I am going to be playing in some Pathfinder Society games at GenCon this year. It's like the Living campaign settings of D&D old. However, it is not nearly as restrictive in the roleplay aspect of things. But, it is currently capped at level 12 (which you reach after 36 adventures). Then, they have special 12th level continuation campaigns.
Anyone who might be looking for a great new version of D&D and wants to see what D&D 4e should have been...take a look a Pathfinder.
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| 04/29/2010 ((Unknown ISCABBS User)/89741) I dunno, i'm kinda sick of rolling d20's, trying to track down a...
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I dunno, i'm kinda sick of rolling d20's, trying to track down a copy of spirit of the century, have the free version, looks cool, so might as well toss some money thier way.
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| 04/29/2010 (Chris Cornell/89740) One of the guys in my group is starting to DM us with Pathfinder...
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One of the guys in my group is starting to DM us with Pathfinder, but he's adding E6 into the mix. Has anyone else played with E6? Seems kind of interesting. Your character stops leveling at 6th level. From that point on, every 5,000 XP, you gain another Feat. They've added a few new feats, too, to compensate. For instance, there's a Feat that let's you cast Restoration. And another Feat to cast Stone to Flesh. Anyway, I'm looking forward to it.
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| 04/27/2010 ((Unknown ISCABBS User)/89739) Eh, well i just ran across it this weekend and I was thinking, w...
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Eh, well i just ran across it this weekend and I was thinking, well lessee, looks like he (John Wick) is goinf over some of the same territory he has previously published.
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| 04/27/2010 (Faunus/89738) I've heard mixed reactions about it. Don't think I'll be buying...
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I've heard mixed reactions about it. Don't think I'll be buying it myself. Why do you ask?
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| 04/26/2010 ((Unknown ISCABBS User)/89737) So has anyone on here looked at houses of the blooded?
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So has anyone on here looked at houses of the blooded?
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| 04/20/2010 (Neuro/89736) A friend of mine is running aWarhammer Fantasy 2nd Edition game....
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A friend of mine is running aWarhammer Fantasy 2nd Edition game. So far, it is a lot of fun. It can be pretty lethal too (go figure, it's Warhammer). I like the career system in WHF2e for picking up character classes. You start in a career where you gain all of the skills, Feats (I forget what WHF2e calls the feats), and trappings (gear) of that career (character class). Then, every 100XP you have a set of attributes that you can increase up to a certain amount for that career. If you complete all of the ability score increases then you can pay an additional 100XP to move into one of that career's "exit careers" or one of that career's "advanced exit careers."
In your new careers you need to pay 100xp to gain any of the new feats of that career, 100xp for its skills, or 100xp for one of its ability score increases. And, so it goes...
So far, my buddy has been running though printed modules and adventures from WHF2e and they have been pretty good. The whole game is based on D10's and percentiles.
We did find out that small groups in Warhammer have a lot more difficult time than in games such as D&D (except for 4e where a full group is generally needed). Usually, about four characters is pretty good but the game easily accomidates many more. There is a group that plays in Columbus at Ravenstone Games and they regularly have bout 10-12 players. That group has been running for about 1.5 to 2 years now.
One thing that can slow the game down is the critical hit system. There are some charts and such. However, my buddy made a spreadsheet that rolls out the criticals for him when he punches in the dice rolls. The big group usually just skips criticals to and from "side monsters" and only worries about them on "main monsters" or NPC's.
The game definately has A LOT grittier feel than say, D&D which has a more high fantasy feel. WHF2e is a more dark ages Europe type of a feel to it. Witch Hunters and Inquisitions are around every corner...but then again, so are chaos sorcerers, demons, beastmen, skaven...yeah, you get the idea.
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| 04/15/2010 ((Unknown ISCABBS User)/89735) An acquaintance of mine got it, and i looked over it a lil and c...
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An acquaintance of mine got it, and i looked over it a lil and couldn't make heads or tails of it, appearantly, there is some sort of puzzle mechanism made out of punched cardstock that you somehow put together to determine your characters stats, no idea how it works, and powers or skills are chosen from a pile of cards, the whole thing looked more like a complex board game than an rpg.
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| 04/15/2010 (Knight Of Shadows/89734) Although I did run an RPG once that was focused on a team of blo...
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Although I did run an RPG once that was focused on a team of blood bowl players. Had them travel around to various cities, with mis-adventures along the way. The idea was that when they got to a town, we'd have a game of blood bowl. Never sure whether it was a good idea or not, as the game fell apart before the first time they would have played. Which makes me remember something I intended to ask a while ago... Has anyone played the new Warhammer Fantasy system? I'm interested in it, as I heard they cleaned it up a lot, but the price tag is dissuading me.
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| 04/15/2010 (Bodhi Dharma/89733) Yeah, Blood Bowl isn't an RPG. It's a strategy game - or, as M ...
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Yeah, Blood Bowl isn't an RPG. It's a strategy game - or, as M Bison called it, a wargame.
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| 04/15/2010 ((Unknown ISCABBS User)/89732) I'd say no, since even the TT version is actually a Wargame and ...
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I'd say no, since even the TT version is actually a Wargame and not a RPG.
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| 04/15/2010 (Old Badger/89731 **Forum Moderator**) Since I don't play these games, I need to ask if LizPhairFan's q...
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Since I don't play these games, I need to ask if LizPhairFan's question more properly belongs in a forum for computer games; while some computer games are role-playing in nature, I'm not sure if this one is. Help me out here - thanks.
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| 04/13/2010 (M Bison/89730) Legendary Edition has more teams.
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Legendary Edition has more teams.
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| 04/03/2010 (Albedo/89728) I was looking for Ptolus-specific conversions. Ratmen, guns, ste...
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I was looking for Ptolus-specific conversions. Ratmen, guns, steampunk stuff. I'll be picking up the Adventurers' Vault books and the Eberron Guide which reference alchemy and includes info on the Artificer class, but was just seeing if anyone else here had taken Ptolus, which is firmly based in 3.5 (with some holdbacks to 3.0 along with a bit of Monte's own twists tossed in for good measure), and adapted it to fit in with 4's own flavor.
I liked Ptolus because the setting takes the rules into account and you can get away with using rules terms within the actual setting in many situations and that the town is based around there being a heavy population of adventurers.
My game will involve all of the PCs being part of a rescue and reclamation team in training that is sponsored by the Delvers' Guild. I'll be taking more than a few liberties with the nature of the Guild to allow for an almost academy-like aspect in addition to its canon description.
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| 04/02/2010 ((Unknown ISCABBS User)/89727) Well i don't think many people here are fans, but if you are ...
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Well i don't think many people here are fans, but if you are looking for a good conversion, i'd have to say there isn't one. Basically all you can do is figure out what the chracter is supposed to do and kinda pick what fits best. For example, in a campaign that switched from 3.5 to 4e, i was playing a Ranger Dervish, but ranger is pretty much just an archery school, and had to actually make him a dual weapon weilding barbarian so he can kinda do the same thing. hope that helps.
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| 03/30/2010 (Albedo/89726) I'm going to be starting a 4th Ed D&D game using Ptolus as my se...
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I'm going to be starting a 4th Ed D&D game using Ptolus as my setting. The fluff will work just fine, but I'm wondering if anyone has seen any conversions (well, new interpretations since converting from 3.5 to 4 is more of an art/magic than science) of some of the creatures and whatnot out there.
I've been doing some looking about the great series of tubes and have found some good sources, but I'd definitely appreciate any other resources people can point me at.
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| 03/25/2010 (Faunus/89725) One of the early and awesome games out of the Forge (when you co...
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One of the early and awesome games out of the Forge (when you could count those things on your fingers instead of your fingers and all your friends' toes) was Nine Worlds by Matt Snyder. (He'd also done the game "Dust Devils" which was about gritty westerns.)
Nine Worlds was a playing-card-based game, set in a universe that's, well, it's a little like the Matrix except instead of finding out the world is a lie and reality is a computer simulation hacked by badass Goth fashionistas, you find out that the world is MOSTLY lies, and the REAL world is the Ptolemaic geocentric cosmos as illustrated by the bastard love child of Alphonse Mucha and Jack "The King" Kirby.
In other words, it's just about the best thing ever.
Anyway, I'm geeked as hell cause Snyder, after taking it off the market for a while, gave it back to the world as a free PDF.
You've just gotta sign up on his site to download it.
http://storiesyouplay.com/nineworlds/
I did some Nine Worlds fanart tonight.
http://imgur.com/fH8bB
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| 03/25/2010 (Bodhi Dharma/89724) I finally got my hands on TORG 1.5.
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I finally got my hands on TORG 1.5. I gotta say, for the time it was written, it was very well done. I mean, there have been advances made in RPG systems since then, it wouldn't be fair to compare it to today's games, but it's very nice. I recommend, if you like cinematic games, to give it a shot.
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| 03/18/2010 (Gislef/89723) As far as copyright, roleplaying rules are ideas, and you can't ...
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As far as copyright, roleplaying rules are ideas, and you can't copyright an idea. TSR/WOTC never did and never could copyright the idea of 3d6 attributes, for instance. Look at all the games that have used the concept since the 70s.
You can copyright text describing ideas. In fact, simply writing text automatically copyrights it. So you'd have to write/rewrite entirely original text from the WEG rules, change the wording on all of the cards, and so on.
The other question is what you plan to do with what you write. If we're talking a home game, no problem. If you're talking a PDF you distribute on the web for free, it gets trickier. And if you start charging people, it becomes trickier still.
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| 03/18/2010 (Gislef/89721) Torg: Purgatory Printing owned the trademark as of 2005. Federal...
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Torg: Purgatory Printing owned the trademark as of 2005. Federal trademark registration lasts, I believe, 10 years. However, Purgatory would have to file an affadavit between the fifth and sixth year, but have a grace period in the six months following the end of the sixth year. So they're at least good through 2010, 2011, and the first six months of 2012.
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| 03/17/2010 (Faunus/89720) I don't know, but there's a Russian medieval fantasy game out th...
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I don't know, but there's a Russian medieval fantasy game out there; it's called "Rus". Published in 1990, out of print as far as I know.
http://www.arielarchives.com/Rus.html http://index.rpg.net/display-entry.phtml?mainid=9709
"In medieval fantasy Russia, floor of (Baba Yaga's) hut stomps YOU!"
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| 03/17/2010 (Clockworks/89719) You don't have the massive body of available works to base a sla...
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You don't have the massive body of available works to base a slavic/Russian game off of, like you would with British, French or Greek/Roman. Unless you read Russian and can travel to eastern europe on a book finding spree. Not an overabundance of translated material.
There are a few good ones though. If i was to build a game, i'd actually look at Hellboy first (the comic, not the movie) as the tone of eastern european mythology rules that comic. Dark forests. Evil spirits. Kobolds, Czernabog and Bilibog, Baba Yaga. Trolls, Hags, household spirits. Its a different animal than your western european mythologies which have skewed toward brighter and nicer generalities.
I would emphasize the horror. Make the monsters more than just hit points in a sack. You have to defeat them through trickery or deal making rather than violence.
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| 03/17/2010 ((Unknown ISCABBS User)/89718) Man all i can say are add trolls, cuz well, i ain't familiar wit...
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Man all i can say are add trolls, cuz well, i ain't familiar with slavic mythology cept for Baba Yaga stories.
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| 03/17/2010 (Bodhi Dharma/89717) I've been really wanting to see a resurrection of TORG (perhaps ...
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I've been really wanting to see a resurrection of TORG (perhaps with updated rules) for years. I am now lead to believe that the trademark has expired and that a game isn't copyright-able. Doesn't that mean TORG is in the clear?
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| 03/17/2010 (Bodhi Dharma/89716) If you were going to create a roleplaying game based on Russian/...
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If you were going to create a roleplaying game based on Russian/Slavic fantasy rather than Tolkien, what would you add? What would you consider important?
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| 03/13/2010 (Lammam P Yrruf/89715) Anyone know where I could get my hands on the old Lost World lin...
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Anyone know where I could get my hands on the old Lost World line from the late eighties? My brother got all our copies when I left for college, and he tells me he's long since lost them.
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| 03/12/2010 ((Unknown ISCABBS User)/89714) Ok so i finally got done reading PHB3 for 4e (yes they are alrea...
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Ok so i finally got done reading PHB3 for 4e (yes they are already up to PHB3) and have to say they are offcially running out of ideas for new shit to add to the game. The best new additions to the game are basically them getting around to reprinting an old standby (The monk) and making a class that is more like a Druid than the Druid (which they call a seeker) The Psionic classes (which i guess are just added because D&D always has some half-assed psychic addendum) are pretty mich just minor and less interesting variations on the Wizard, Fighter, and Cleric Classes.
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| 03/07/2010 (Faunus/89713) The original is an old school game. It has classes and levels, ...
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The original is an old school game. It has classes and levels, rather D&D-like attributes, a system for mapping underground warrens, etc etc...
The 2nd edition is available (probably not legitimately) as a PDF from here:
http://www.megaupload.com/?d=32on1hl0
Checking it out it seems to be similar to the first edition I have, but with some gratuitous Jeff Dee artwork along with the charming original artwork.
SOmebody's uploaded the PDF to Scribd, where you can read it online here:
http://www.scribd.com/doc/4925930/bunnies-burrows-2nd-edition
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| 03/07/2010 (Lammam P Yrruf/89712) I've only ever played the GURPS version of B&B. How different i...
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I've only ever played the GURPS version of B&B. How different is the 'feel' of the original?
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| 03/07/2010 (Faunus/89710) Well, I never actually read Watership Down, so B&B *is* my sourc...
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Well, I never actually read Watership Down, so B&B *is* my source material. :)
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| 03/07/2010 (Old Badger/89709) Realllllly?
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Realllllly?
I've always wanted to play in a B&B campaign - but it's not unlike wanting to play in a Middle-earth campaign. There's a delicate line there to trace, in trying for as much of a feel for the original source material as possible (i.e. Watership Down vs. LOTR).
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| 03/01/2010 (Faunus/89708) The "bought in store when it was new and actually played the hel...
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The "bought in store when it was new and actually played the hell out of it" artifact I still have lying around, besides a large pile of T&T solo dungeons, is Bunnies & Burrows from FGU. :)
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| 03/01/2010 (Gislef/89707) I have both, bought them in the store, and have both editions of...
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I have both, bought them in the store, and have both editions of Bushido, from Phoenix and FGU. :)
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| 03/01/2010 (Faunus/89706) I've got both, but not cause I bought them in the store; I saw a...
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I've got both, but not cause I bought them in the store; I saw a copy of MA at a GenCon auction and snagged it. :) Something similar with Bushido; I dont' remember where I got it.
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| 03/01/2010 (Old Badger/89705) Bah. Such tests are silly. It's like knowing trivia - sure, th...
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Bah. Such tests are silly. It's like knowing trivia - sure, there's lots of interesting trivia out there, but it's not critical to know. Same thing here.
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| 03/01/2010 ((Unknown ISCABBS User)/89704) I guess i'm not old enough to be a grognard, i've never seen a c...
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I guess i'm not old enough to be a grognard, i've never seen a copy of Metamorphasis Alpha, or Bushido, and those games were already obscure when i started some 27 yeard ago.
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| 02/28/2010 (Old Badger/89703) Some deluded old fart. Ignore him.
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Some deluded old fart. Ignore him.
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| 02/28/2010 (Faunus/89702) There are whole blogs devoted to exploring "old school play" (i....
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There are whole blogs devoted to exploring "old school play" (i.e. pre-1980, mostly). Like "Grognardia." Who I was reading the other day and he mentioned something on the blog of some dude named Victor Raymond. Where have I heard that name before?
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| 02/28/2010 (Old Badger/89701) Don't have to be. It's quite clear that "old school" games are ...
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Don't have to be. It's quite clear that "old school" games are a distinct style of play, so anybody can game this way. There are younger gamers getting introduced to it, and like it.
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| 02/27/2010 (Lammam P Yrruf/89700) No, I meant to refer to my earlier comments about us being old g...
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No, I meant to refer to my earlier comments about us being old grognards. :)
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| 02/26/2010 ((Unknown ISCABBS User)/89699) Well the oldest one i'd consider is Traveller, which strangely, ...
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Well the oldest one i'd consider is Traveller, which strangely, is the oldest and still in print. Others are maybe, Earthdawn, Battletech, that's all that springs to mind atm.
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| 02/26/2010 (Faunus/89698) Vincent "Dogs int he Vineyard" Baker is working on a post-apocal...
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Vincent "Dogs int he Vineyard" Baker is working on a post-apocalyptic game called just "Apocalypse World" that looks sweet. I'm seeing some reactions from playtesters and though mixed there's a lot of people psyched about it.
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| 02/26/2010 (Lammam P Yrruf/89697) cf "old".
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cf "old".
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| 02/20/2010 (Kozure Ookami/89689) For some reason the idea that Big freakin robots fighting Elder ...
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For some reason the idea that Big freakin robots fighting Elder Gods and being able to to fight back agaiinst the Cthulhu minions seems kinda antithetical to the mythos origins, just my opinion.
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| 01/10/2010 (Rian/89610) Okay, got it :) That explains my confusion... and I'm clueless ...
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Okay, got it :) That explains my confusion... and I'm clueless then, sorry :) Sadly, there's no wiki page for Iron Golem Games, either. I looked.
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